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Old Jan 06, 2008, 12:10 AM // 00:10   #401
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Current preferences can be influenced by the order we played the games.
Once I had my fill of EQ2, I switched to WoW. Once I had my fill of that I went to GW. And each time I was all like 'this is so cool, it's much bettar!'.
I'm sure whatever game I play next I'll be all like 'this is the bestest evar!'.
If we want to have a completely unbiased comparison, we need to find someone who's played neither and make em play both at the same time.
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Old Jan 06, 2008, 01:02 AM // 01:02   #402
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GW and WoW are pretty much uncomparable. reason being is that GW was never intended to be a mmorpg. calling GW a mmorpg is like calling diablo2 a mmorpg. after all, they have many similarities:

-both are completely instanced, 8 players per instance (unless it's pvp)
-both have linear and highly defined storylines, which are mostly absent in mmorpgs
-D2 has the battle.net chat channels. GW has towns and outposts which does the same thing.
-both are focused on action and fighting, where-as mmorpgs focus on... essentially everything
-the "immersion factor" is completely absent in both, where-as mmorpgs are all about the "immersion factor"

if anything else, we should compare GW with D2, and hellgate:london. all three belong in more or less the same category of games. WoW is not in that category.
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Old Jan 06, 2008, 01:58 AM // 01:58   #403
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Quote:
Originally Posted by moriz
GW and WoW are pretty much uncomparable. reason being is that GW was never intended to be a mmorpg. calling GW a mmorpg is like calling diablo2 a mmorpg. after all, they have many similarities:

-both are completely instanced, 8 players per instance (unless it's pvp)
-both have linear and highly defined storylines, which are mostly absent in mmorpgs
-D2 has the battle.net chat channels. GW has towns and outposts which does the same thing.
-both are focused on action and fighting, where-as mmorpgs focus on... essentially everything
-the "immersion factor" is completely absent in both, where-as mmorpgs are all about the "immersion factor"

if anything else, we should compare GW with D2, and hellgate:london. all three belong in more or less the same category of games. WoW is not in that category.
Quoting my exact thoughts.

Quote:
Originally Posted by Redfeather1975
If we want to have a completely unbiased comparison, we need to find someone who's played neither and make em play both at the same time.
So logical, but humorous at the same time. It's probably the "at the same time" that gets me : )
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Old Jan 06, 2008, 04:09 AM // 04:09   #404
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Quote:
Originally Posted by moriz
GW and WoW are pretty much uncomparable. reason being is that GW was never intended to be a mmorpg. calling GW a mmorpg is like calling diablo2 a mmorpg. after all, they have many similarities:

-both are completely instanced, 8 players per instance (unless it's pvp)
-both have linear and highly defined storylines, which are mostly absent in mmorpgs
-D2 has the battle.net chat channels. GW has towns and outposts which does the same thing.
-both are focused on action and fighting, where-as mmorpgs focus on... essentially everything
-the "immersion factor" is completely absent in both, where-as mmorpgs are all about the "immersion factor"

if anything else, we should compare GW with D2, and hellgate:london. all three belong in more or less the same category of games. WoW is not in that category.
Sigh another sad person who "thinks" GW is not an MMORPG. Now lets look at what MMORPG really means shall we. (M)assive (M)ultiplayer (O)nline (R)ole (P)laying (G)ame. Now I will go though each part in turn.

(M)assive. Well I would say that being able to play with any one who owns GW anywhere in the world, which is about one million players vs the few thousand you have to play with in wow. Certinaly qualifys GW as being massive.

(M)ultiplayer. Since you can play with up 16 players at once in GW. That more than meets the definition of multiplayer.

(O)nline. DO I REALLY need to explain this bit? or the RPG bit.

So since GW more meets the definition of an MMORPG. I can't see why its can't be called one. The only reason some people(IE sad lil wow fan boys) do NOT call it one as they can't have anything thats better than thier beloved wow being compared to it. So thay have to come up with stupid ways of saying its not the same.

Yes I KNOW Anet says this is a CMORPG as they wanted GW to be different. And it is but that does not mean its not a MMORPG as well.

Redfeather said "Current preferences can be influenced by the order we played the games" This could be true, BUT not for everyone. For me the best MMO I've played was the first one. Star Wars Galaxies at least before SOE ruined it, with the CU and the NGE. Now since then I have played about 10 other MMO's * while some have had better graphics or combat systems or other parts. Nothing has been better as whole.

* This includes wow, Saga of Ryzom, eve, Mankind, Dungeon Runners, Guild Wars and LORTO.

As for which I think is better. Well lets just say I spent about 2-3 hours playing wow before I got bored, And 2700+ hours later I'm STILL not bored of GW. I think that says it alL.
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Old Jan 06, 2008, 04:22 AM // 04:22   #405
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Originally Posted by Spike
(M)assive. Well I would say that being able to play with any one who owns GW anywhere in the world, which is about one million players vs the few thousand you have to play with in wow. Certinaly qualifys GW as being massive.
You can do the same with Diablo and Counter-strike.

Quote:
Originally Posted by Spike
(M)ultiplayer. Since you can play with up 16 players at once in GW. That more than meets the definition of multiplayer.
Again, Diablo and Counter-strike.

Quote:
Originally Posted by Spike
(O)nline. DO I REALLY need to explain this bit? or the RPG bit.
...

Diablo 2 and Counter-strike: Source?

Quote:
Originally Posted by Spike
So since GW more meets the definition of an MMORPG. I can't see why its can't be called one. The only reason some people(IE sad lil wow fan boys) do NOT call it one as they can't have anything thats better than thier beloved wow being compared to it. So thay have to come up with stupid ways of saying its not the same.
Entirely wrong reason of why I do not call it such. I don't call it that because GW doesn't have anything an MMORPG player (hell, even a few RPG players) would want: End-game, emphasis on levels, gear relevancy.

I just don't want my friends to get disappointed - not because Guild Wars is a shitty game (it's a beautiful game), but because I don't want them acquiring false hopes.
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Old Jan 06, 2008, 05:13 AM // 05:13   #406
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Ever notice how people just keep making excuses for GW's and never answering my questions or the real questions that matter? What has the most number of sales, the most population and is on the top 10 list of best selling computer games since its release? Cmon you can type those 3 BIG letters can't you? WOW!
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Old Jan 06, 2008, 08:08 AM // 08:08   #407
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Originally Posted by Master Knightfall
Ever notice how people just keep making excuses for GW's and never answering my questions or the real questions that matter? What has the most number of sales, the most population and is on the top 10 list of best selling computer games since its release? Cmon you can type those 3 BIG letters can't you? WOW!
I guess Halo 3 is the highest quality fps shooter ever made, since it sold more than System Shock 2.
Heck do a litany of comparison between Halo 3 and System Shock 2. Despite them being technically 2 different genres.
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Old Jan 06, 2008, 02:16 PM // 14:16   #408
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Quote:
Originally Posted by moriz
GW and WoW are pretty much uncomparable. reason being is that GW was never intended to be a mmorpg. calling GW a mmorpg is like calling diablo2 a mmorpg. after all, they have many similarities:

-both are completely instanced, 8 players per instance (unless it's pvp)
-both have linear and highly defined storylines, which are mostly absent in mmorpgs
-D2 has the battle.net chat channels. GW has towns and outposts which does the same thing.
-both are focused on action and fighting, where-as mmorpgs focus on... essentially everything
-the "immersion factor" is completely absent in both, where-as mmorpgs are all about the "immersion factor"

if anything else, we should compare GW with D2, and hellgate:london. all three belong in more or less the same category of games. WoW is not in that category.
wow and gw are rpg, thus they are "pretty" comparable
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Old Jan 06, 2008, 02:45 PM // 14:45   #409
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Originally Posted by Bryant Again
You can do the same with Diablo and Counter-strike....Again, Diablo and Counter-strike....Diablo 2 and Counter-strike: Source?
Who's talking about CS and D2?? Just because their are a few similarities. . . Point Being. GW has all the attributes of MORPG. Claiming D2 and CS somehow qualify in the comparison is flawed logic, and dancing around the point. Sure D2 could qualify, but seeming like you personally have exclusive rights to how people see the acronym MORPG, is shorts-sighted.


Quote:
Entirely wrong reason of why I do not call it such. I don't call it that because GW doesn't have anything an MMORPG player (hell, even a few RPG players) would want: End-game, emphasis on levels, gear relevancy.

I just don't want my friends to get disappointed - not because Guild Wars is a beautiful game, but because I don't want them acquiring false hopes
(fixed your quote, your being transparent Again, Bryant)

You mean GW does not have the Endless Grind that Dated MMO RPGs do, or the dated Number Parsing that Dated MMO RPGs do, or the Dated Evercrack addiction routine that has sucked in unsuspecting gamers, and left millions blinded to the values of Reality. "We're just having a little fun" same thing most crack addicts say, Heroin addicts, Gambling addicts, Alcoholics . ..

Fundamentally speaking, the only difference between WoW and GW is: WoW requires a player to sacrifice their Real Life to play the game as DESINED (Evercrack Formula).

GW game-play is designed as optional.

Too bad you keep feeding your friends VR crack and not the alternative. Vendor - Delete, it's your best chance for leading a real life. If the truth hurts, you have two choices, Fight it or Acccept it.

For those of you claiming you're Not one of the WoW zombie class, here's what's not happening in your household

WoW's effect on Family Life.

and this, Freakout, Keyboard Murder

Just go down the list to the right, you'll see plenty more of where that came from.



Last edited by Balan Makki; Jan 06, 2008 at 03:54 PM // 15:54..
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Old Jan 06, 2008, 05:37 PM // 17:37   #410
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Comparison between GW and WoW is impossible (well not exactly impossible, more like ridicule... One excels where the other fails and vice versa). They both cater to different types of customers.

As an MMO, WoW just simply beats the current GW hands down. (If we were still in the Proph stage, I would say GW was a close competitor, but not anymore.). The current GW fails as an MMO/CORPG.

ANET might as well close the PvE servers and release a completely offline game and the current crop of players will still be happy,if not delighted. PvE in GW is simply mind-numbingly boring for an online game. The current PuGs are either awfully bad or just plain annoyingly arrogant. MAjority of the people just solo everything and there is no real sense of achievement from anything in GW PvE. Add Lootscaling to that and you have one of the most useless grind ever. GW simply has the worst PVE game community among MMOs now. That's where WoW wins hands down, and assert its supremacy despite its flaws (cartoony graphics, etc...). WoW actually feels like an MMO.

GW should be placed in the same category as Warcraft 3 with offline campaign and online pvp, but then it will have serious competition from the upcoming starcraft 2.

Simply put, WoW is better as an MMO, but GW is better as a competitive game (more balanced like Magic card game).

Last edited by boko; Jan 06, 2008 at 06:07 PM // 18:07..
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Old Jan 06, 2008, 05:50 PM // 17:50   #411
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Balan Makki, there are people like that in lots of online games. Even first person shooters!
But I love all the parodies of that video. Some of the parodies are hilarious.
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Old Jan 06, 2008, 06:22 PM // 18:22   #412
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Quote:
Originally Posted by Redfeather1975
Balan Makki, there are people like that in lots of online games. Even first person shooters!

But WoW is such a big target, very easy to hit. I did love the time I spent in WoW, and it's not really WoW specifically that I'm complaining about, but the Evercrack formula, The "slight of hand", and deceit to fool the player into thinking the content of such games have any real-life value--enough so that they will sacrifice far more important things.

Last edited by Balan Makki; Jan 06, 2008 at 06:24 PM // 18:24..
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Old Jan 06, 2008, 06:26 PM // 18:26   #413
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Quote:
Originally Posted by Master Knightfall
Ever notice how people just keep making excuses for GW's and never answering my questions or the real questions that matter? What has the most number of sales, the most population and is on the top 10 list of best selling computer games since its release? Cmon you can type those 3 BIG letters can't you? WOW!
Yes, but that game came from an established franchise, as did the Sims, the game that outrivals WoW 3 to 1. :P
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Old Jan 06, 2008, 06:40 PM // 18:40   #414
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Quote:
Originally Posted by Balan Makki
Who's talking about CS and D2?? Just because their are a few similarities. . . Point Being. GW has all the attributes of MORPG. Claiming D2 and CS somehow qualify in the comparison is flawed logic, and dancing around the point. Sure D2 could qualify, but seeming like you personally have exclusive rights to how people see the acronym MORPG, is shorts-sighted.
My point is that there's more to that than to what qualifies it as an MMO.

Quote:
Originally Posted by Balan Makki
You mean GW does not have the Endless Grind that Dated MMO RPGs do, or the dated Number Parsing that Dated MMO RPGs do, or the Dated Evercrack addiction routine that has sucked in unsuspecting gamers, and left millions blinded to the values of Reality. "We're just having a little fun" same thing most crack addicts say, Heroin addicts, Gambling addicts, Alcoholics . ..
No. Guild Wars has little emphasis on levels and gear. That's something many enjoy.

Quote:
Originally Posted by Balan Makki
Fundamentally speaking, the only difference between WoW and GW is: WoW requires a player to sacrifice their Real Life to play the game as DESINED (Evercrack Formula).
You're always sacrificing your real life when you're playing a game, just as we're sacrificing our life on these forums. The difference being how much you sacrifice.

For me, I've found great guilds with great instancing and raiding schedules. I play for a few hours a night a few hours a week and I do fine. School is fine, girlfriend is fine, friends are fine, family is fine, work is fine. I am fine.

And you know what else? My guildies understand when I can't make such-and-such raid because I got invited to a movie with some friends. RL > Pixels.

The problem is not in the game but people losing their priorities. This has always been happening with video games since arcades. WoW may just be easier to point at because of the subscription fee.

Quote:
Originally Posted by Balan Makki
Too bad you keep feeding your friends VR crack and not the alternative. Vendor - Delete, it's your best chance for leading a real life. If the truth hurts, you have two choices, Fight it or Acccept it.
I already told you why I don't vendor - delete a few posts ago. I'm not addicted, I just don't want to play through the same levels again. Not only that, but I don't think my friends would be willing to do the same.

Quote:
Originally Posted by Balan Makki
For those of you claiming you're Not one of the WoW zombie class, here's what's not happening in your household

WoW's effect on Family Life.

and this, Freakout, Keyboard Murder

Just go down the list to the right, you'll see plenty more of where that came from.


You know that there are more reports of domestic violence in the US on Super Bowl Weekend than there is any other time of the year? You don't see anyone complaining about that.
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Old Jan 06, 2008, 06:43 PM // 18:43   #415
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21 pages...to achieve?
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Old Jan 06, 2008, 06:47 PM // 18:47   #416
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Originally Posted by boko
ANET might as well close the PvE servers and release a completely offline game and the current crop of players will still be happy,if not delighted.
I wouldnt be delighted! I started to PUG in the last year or so and do pvp and it gave the game a new leese of life for me.

Also while I agree skill is the most important thing ingame, people have to admit that one driving force to playing GWs is to look better then the player next to you, whether it be with armor or titles or having a better skill bar and being able to kick someones ass.

By making it offline, we loose that and what is really left to do once you complete the game? This is one reason I play online games because I like to PUG occassionally, but I love that feeling of being more powerfull or looking better then someone else.

Yes it vain and yes it doesnt reflect skill or ability, but its human nature to want to feel better then someone else!

If I wanted to play offline I could play countless other RPGs that exist. I actually own Oblivion for my xbox360 and havent touched it in over 2 years and I got bored with it.

I prefere online games for PUGing, socialising, trading, pvp and that ego trip of feeling better then the other person. But I dont want to subscribe to do it and I still feel GWs has alot to offer.

The issue isnt that GWs is dieing... its just that if you play the game for 2+ years you are bound to get bored and move onto something different. Im taking break in HGL at the minute but im at lvl30 and gonna have to grind to lvl50 and I will probably come back to GWs for another break.

GWs could actually take a leaf out of HGL londons book and make both an online side AND an offline side! That way they offer all the same content, but you can choose whether to play online or offline.

GWs and HGL offer me something that WoW doesnt and never will.

1) free to play.
2) Instant action and gratification.

In WoW you have to grind to certain level before you can even attempt a quest or dungeon or most content. In GWs or HGL you can do anything at any point more or less and they are much smaller so you dont have to spend months reaching anything. HGL may have grind to it (at the minute) but its a hell of alot of fun because it does it in a FPS style.

Last edited by freekedoutfish; Jan 06, 2008 at 06:50 PM // 18:50..
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Old Jan 06, 2008, 06:48 PM // 18:48   #417
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You bitch just as much on the HG:L forums lol
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Old Jan 06, 2008, 07:47 PM // 19:47   #418
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Originally Posted by Bryant Again
Entirely wrong reason of why I do not call it such. I don't call it that because GW doesn't have anything an MMORPG player (hell, even a few RPG players) would want: End-game, emphasis on levels, gear relevancy.
And yet after 9 months of playing WoW, which I still admit is somewhat better than GW when you ignore the time & money differential, I found none of that particularly appealing and considered most of it a turn off.

According to you, even though I played several hundred of hours of WoW, I was playing it wrong and that must be why I find that GW is also a MMORPG that compares very favorably to WoW and, in fact, trumps WoW when you do consider the time and money factor.

MMORPG is simply that, all the other factors you and others want to hang on it are nerd arguments in the line of getting into a fist fight over which Star Trek series is better. Trying to pretend that GW is as different from WoW as counterstrike or Diablo 2 is to ignore what the other 90% of the MMORPG players are getting out of the games versus what the 10% no life asshats who think everything revolves around them are getting out of the games.

You can try to pretend that there's a huge difference, but there isn't. Most players are just running about as a fantasy character in a hybrid 3rd/1st perspective, often with friends, in a fantasy world doing heroic stuff, smacking monsters in the head, and taking their loot.
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Old Jan 06, 2008, 09:22 PM // 21:22   #419
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Why is this thread still running is beyond me.
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Old Jan 06, 2008, 09:27 PM // 21:27   #420
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Why is this thread still running is beyond me.
I'm guessing it is because a number of people are interested in the topic.
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